Teaching Strategies & Curricula


Scope and Sequence

The following grid provides a guide to integrating Past/Present 1906 gameplay into a three or five day curriculum. Documents beginning with an S refer to student resources; a T refers to its teacher's counterpart, which supplies more information.

Click here to download a copy of the Teaching Strategies & Curricula [pdf].


A - PREP FOR GAMEPLAY - THE NIGHT BEFORE STARTING PAST/PRESENT
Homework Assign Backgrounders of choice:
S3: Industrialization
S4: Rise of the Labor Movement
S5: Immigration
S6: The Rise of Consumer Culture
Optional Homework S7: Timeline 1880-1920 Activity
S8: Immigration Statistics Activity
B - DAY ONE GAMEPLAY IN CLASS
Introduction (10 mins) Instructions on how to play the game (can include smartboard)
Tips for effective play
Using the Character Worksheet S1
Using the Big Question Worksheet S2
Gameplay (20 mins) Play Episode One as far as possible
Classroom Activity (10 mins) Discuss PausePoints #1 and/or #2 (first comparisons of Anna and Walter's lives and job experiences)
C - NIGHT ONE HOMEWORK
Homework Worksheets: Comparing Anna and Walter's Houses with Primary Documents
S9A: Looking at Anna's Apartment and Comparing to Immigrant Life in NYC ca. 1900
S9W: Looking at Walter's House and Comparing to Middle Class Life in NYC ca. 1900
D - DAY TWO GAMEPLAY IN CLASS
Gameplay I Continue playing Episode One; stop at PausePoint #3: End of Episode One
Classroom Activity (10 mins) Teams collaborate on a follow-up activity to the previous night's homework, comparing Anna and Walter's homes and neighborhoods
Gameplay II Resume gameplay on Episode Two until end of class period
E - NIGHT TWO HOMEWORK
Homework Read Primary Sources on Work,1880-1920 and complete worksheets
S10A: Rose Perr: Working Conditions in a Shirtwaist Factory
S10W: Andrew Carnegie and the Rise of Big Business
F - DAY THREE GAMEPLAY IN CLASS
Classroom Activity (10 mins) Class Discussion: Progress on collecting Evidence for Big Questions; includes discussion of the competing Eureka Falls newspapers and their points of view
Gameplay Continue playing Episode Two until end of class period
G - NIGHT THREE HOMEWORK (THREE DAY CURRICULUM)
(FIVE DAY CURRICULUM: SKIP TO STEP I)
Terminal Activity Thesis Formation: What should Anna or Walter do if a strike breaks out?
S15A: Evidence Tally Sheet (Anna)
S15W: Evidence Tally Sheet (Walter)
Write a Thesis Statement or list Bullet Points for an in-class debate
H - OPTIONAL DEBRIEF ACTIVITIES ON DAY FOUR (THREE DAY CURRICULUM)
Classroom Activity
  • Write an essay in class based on Thesis Statement and using evidence collected in Evidence for Big Questions Worksheet
  • Take a vote on what Anna and Walter should do
  • Conduct a traditional debate
  • Students conduct a Philosophical Chairs Discussion* for a variety of contemporary topics. Students discuss how these topics relate to the issues presented in the game.
  • Have Anna team members write letters to Walter team members explaining their positions on the strike to each other
I - NIGHT THREE HOMEWORK (FIVE DAY CURRICULUM)
Homework Worksheets: Analyzing the implications of narrative choices in the game
S11A: Anna and the Mill Ledger
S11W: Walter and the Labor Flyer
J - DAY FOUR GAMEPLAY IN CLASS
Gameplay I Resume playing Episode 3 through PausePoint #6
Classroom Activity (10 mins) Analyze two historical cartoons about labor and capital (Thomas Nast and Puck)
S12: Cartoon Analysis Worksheet
Gameplay II Resume gameplay until end of class period
K - NIGHT FOUR HOMEWORK
Homework Placing Past/Present in historical context
S13: Worksheet: Situating Eureka Falls in American Labor History
L - DAY FIVE GAMEPLAY IN CLASS
Final Gameplay (15 mins) Students will play as far as they can in the game. Those who finish can either start the other character, or practice the mini-games.
Debrief in Class A strike is called against the Boylston Mills. What should Anna do? What should Walter do?
  • Collaboratively Anna teams and Walter teams fill out Worksheet S14 considering the multiple perspectives of the characters in the game toward the impending strike, using the Character Worksheet to make their decisions.
  • After considering multiple perspectives, the Anna and Walter players decide what they think their avatars should do, using worksheets S15A/S15W (writing)
  • Take a vote on what Anna and Walter should do
  • Conduct a traditional debate
  • Students conduct a Philosophical Chairs Discussion* on a variety of contemporary topics. Students discuss how these topics relate to the issues presented in the game.
M - NIGHT FIVE HOMEWORK
Homework (Terminal Activity) Anna team members write letters to Walter team members explaining their positions on the strike to each other and giving advice to the other character as to what he/she should do